This is very true. My knowledge on X/1999 isn't nearly as broad as other CLAMP works, so my perspective is only in said limited knowledge from what I've seen, and of listening to friend's discussions on the matter. I think in X/1999 though, that it's often hard to pinpoint true 'good' and 'bad'; everyone has their reasons for doing what they do, which makes finding villains and good guys so hard in their work.
CLAMP is one for very heavy symbolism. But at the same time I can't see them getting as deep into it as the OP posted, especially as they only designed the characters. Of course, on the other hand they might be exploring their own views on the characters and the series and what those character's roles may be. That seems like a very CLAMP thing to do, imo.
(no subject)
This is very true. My knowledge on X/1999 isn't nearly as broad as other CLAMP works, so my perspective is only in said limited knowledge from what I've seen, and of listening to friend's discussions on the matter. I think in X/1999 though, that it's often hard to pinpoint true 'good' and 'bad'; everyone has their reasons for doing what they do, which makes finding villains and good guys so hard in their work.
CLAMP is one for very heavy symbolism. But at the same time I can't see them getting as deep into it as the OP posted, especially as they only designed the characters. Of course, on the other hand they might be exploring their own views on the characters and the series and what those character's roles may be. That seems like a very CLAMP thing to do, imo.