2008-08-11 00:26
kagu-chan.livejournal.com in
code_geass
And now for something to take minds off the soul-crushing heartache festival that is Episode 18.
コードギアスR2: ばんじょうのギアスげきじょう Anything Goes Post
The .rom's been out for a few days now and some of you've probably had a chance to play around with the game already. Therefore, this post is for sharing anything related to the game that you have to offer! Including but not limited to:
- Gameplay tips and instructions
- Easter eggs and how to get them
- Screencaps/icons from screencaps
- Translations
- Storyline help
- Gameplay mechanics help
- Fangirl/boyish rambles
Etc. Perhaps the most important detail: what on earth is Donjara (どんじゃら)?
コードギアスR2: ばんじょうのギアスげきじょう Anything Goes Post
The .rom's been out for a few days now and some of you've probably had a chance to play around with the game already. Therefore, this post is for sharing anything related to the game that you have to offer! Including but not limited to:
- Gameplay tips and instructions
- Easter eggs and how to get them
- Screencaps/icons from screencaps
- Translations
- Storyline help
- Gameplay mechanics help
- Fangirl/boyish rambles
Etc. Perhaps the most important detail: what on earth is Donjara (どんじゃら)?
◾ Tags:
Basic Gameplay Stuff (Part 2)
C.C.'s voice explains that you (the player) have come from Britannia to be a student in Area 11's Ashford Academy for 31 days. Your fate/path is up to you to decide...
...and with that ominous prologue, everything from here on is pretty much on the silly side.
When you start a brand new game, Lelouch will ask you for your name and gender. Bear in mind that this name will be used for every subsequent playthrough (every time you start another board adventure you'll only be able to choose your gender, so I went with the default name-- "Rai" -- for convenience). You will eventually be given two options:
* Don't need an explanation (of the game mechanics)
* Would like Lelouch to instruct you (about it)
Choose the second and Lelouch will walk you through the details, which are actually pretty simple. Kinda.
I. The Board
The board is basically over the environment of the CG world. The top left bar of the map screen indicates your current area, while the Menu button is tappable at the bottom right.
Move along by tapping the screen to get the dice rolling, then tapping again to throw it. You can stop the dice rolling without throwing it by tapping the Go Back (もどる) button that appears at the bottom right corner.
Landing on character heads gets you into a scene with them (usually leading to a minigame to play, or a question/answer at some point). Landing on pizza boxes awards you an Item. Landing on blank squares may randomly(?) give you an encounter with other characters not necessarily featured openly on the board (e.g. Rivalz, Nina, Milly are a few who do this in the grounds of Ashford.)
Your route often leads to forks. These will eventually bring you to different destinations (e.g. areas within the Academy, the entrance, Shinjuku Ghetto, the Settlement, etc), though after walking far enough you eventually loop back to the same place (where you first start or, if you're wandering through the ghetto to the Black Knights locations, you get an option of heading to either 'school', 'docks' or 'ghetto'.)
II. Menu
- Item (アイテム): Your inventory/collection of stuff you pick up and/or buy with your Points. This includes:
* # Dice Roll (#が出るサイコロ) - Makes your next roll the number #.
* # or @ Dice Roll (#か@が出るサイコロ) - Makes your next roll the number # or @.
* ???(can't read the kanji) Ticket-# (??? チケット-#) - Basically teleporting tickets numbered 01-08. Each type teleports you to the starting point of a different specific area which you can find out more easily if you know moonspeak.
The other items (AFAIK) are related to unlocking Main Menu stuff and so can't be used in the Board Adventure itself.
- Save (セーブ): Save your game.
- Go Back (もどる): Return to the map.
III. Time
Time is of the essence in this game. The number of days left for your stay in Area 11 can be seen at the top left bar on the upper DS screen. You lose 1 day every time you encounter a character head on the board (not sure about the non-visible character encounters), and every 2 or so dice rolls. Yes, even landing on empty squares moves time along, so if you want to get a decent ending you have to make every roll count. This gets easier once you earn more points and start stocking up on various values of Dice Rolls in your inventory
Once the counter reaches 0, the board adventure ends.
I have no idea if an item exists to extend the amount of time you have, but it would be awesome if there were.